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The war for universal supremacy will once again rage, and this time, it will happen in glorious 3D. Well, that's according to the opening line of the Westwood press release, anyway. Thus far, the pioneers of the RTS genre have resolutely stuck to their original 2D vision, while all around them have produced flashy 3D-accelerated affairs with multiple camera angles and lens flare ridden explosions. It's an approach that has yielded a number of undeniably great games, but unfortunately many developers have been so preoccupied with delivering the visuals that they overlooked the gameplay, churning out ultimately shallow graphical showpieces. But not Westwood. At risk of being labelled Luddites, they sat back and observed what the rest of the world was doing, while keeping the coffers topped up with the likes of Tiberian Sun (eventually) and the recent Red Alert 2. However, for the last two years, deep in a bunker in the Nevada desert (or a bland office on the outskirts of Las Vegas), a crack team has been secretly working on a game that will forever change the RTS landscape. That game is Emperor: Battle For Dune, and from the tantalising glimpse we were afforded, it seems vaguely all right.

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Clearly, the shift to 3D represents a big decision for Westwood, although it is adamant that its hand hasn't been forced. Emperor producer, Chris Longpre, spoke exclusively to PC from the corner of a Moroccan restaurant in Las Vegas.

'Oddly enough, gamers and the press have been screaming for 3D RTS over the past year, and now that a few have been done, it seems the feeling is not as strong as before. We that just adding 3D to an RTS would lead to some problems, and not provide the fun gameplay that gamers truly desire. That is why we took our time to seriously consider how it was to be done, and how to ensure great gameplay. We feel that our take on 3D in an RTS is optimal for visual excellence and gameplay superiority.'

He's not the first game producer to think that, and he won't be the last. In waiting this long to make the move into 3D though, Westwood has the benefit of hindsight. As Longpre says: 'In the past we've resisted rushing into 3D because we didn't want to make the same mistakes of lots of the companies that did. We've all seen some of the other games that have embraced 3D without really thinking about how it affects gameplay. Devastating consequences.' Steady.

Spinney-Rotatey

With this 3D advancement, Emperor will now feature the much-coveted spinny-rotatey camera view that many gamers felt was lacking from games such as Tiberian Sun. Again, this is riddled with pitfalls, but Longpre is confident that they will get it right.

'Other 3D RTS's have made the mistake of letting the camera go everywhere. From a marketing point of view it's very exciting to say 'Hey look! You can look over the guy's shoulder as he's shooting that bazooka!' But from a gameplay point of view there's really no point in doing it. What happens is the player gets confused, lost, disoriented, can't figure out how to get the camera back where it was, can't figure out which way is up, etc. So you have to be very careful how you handle that. The key thing you want to do with an RTS is you want to keep your point of view up in the sky where you can see lots of units at a time, and make a strategy.'

From the cursory look we were given, it was difficult to see any discernible difference from the majority of 3D RTS camera systems, but we'll have to take his word for it. We can at least claim to have seen a Westwood RTS spin and rotate in front of our very eyes. And there aren't many people who can claim that (or indeed would ever want to).

We've established that Emperor is 3D-accelerated, and that it spins and flips like a drunken breakdancer. What about the minutiae of the actual game? Well for starters, it takes place within Westwood's somewhat modified version of the Dune universe. Some fans of the books have already been openly weeping about minor inconsistencies in the story, but might be better off channelling their efforts towards finding a girlfriend, or even just a friend. As Longpre says, 'Our story takes place in the Dune Universe, prior to the events in the movie, but in roughly the same era of Arrakkis. We have developed the story ourselves with no intention of tying into any of the storylines in the Frank Herbert books, both old and new. Our story is separate, and suited to the game that we have created.'

An Unholy Alliance

That game will feature three unique sides, namely the noble House Atreides, the evil Harkonnen and the insidious Ordos, each boasting bespoke units and buildings. Once a player chooses his main ally, he will then be able to form alliances with any two of five sub-houses, all with their own special weapons and benefits. The three homeworids are markedly different, namely the oceanic paradise of Caladan, the industrial wasteland of Geidi Prime, and the icy planet of Draconis. The main planet Arrakis is also split into numerous territories, which can be claimed and lost in battle. As Longpre says: 'Something we really wanted to do design-wise was to allow the player to decide which territories he thinks are important, which ones to attack, which ones to defend and which ones to ignore completely.

Each territory has strengths and weaknesses. The main goal here was to get the sense of planetary conflict, epic in scale.'As for the conflict, the weapons are predictably outlandish, including such treats as the lofty Kobra cannon and the lumbering Minotaurus tank. The battles will mainly be large-scale affairs though, as according to Longpre: 'RTS fans are not really interested in playing a squad-level game. They want to be looking at a battlefield, commanding whole groups of troops, armies as it were. Looking at the defences of a base, figuring out 'How do I get my best units into the base, past that. I'll put my troopers here, my sonic tank there, and then when they come out I'm going to send in the engineers through the back door' strategy. And that's something we've tried really hard to emphasise is that diversity gives you lots of choices as a player, how you customise your army.'

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The Spice Of Life

All too often, real-time strategy games involve a host of generic units grinding each other down in a long-winded war of attrition. Westwood has taken steps to ensure this doesn't happen, and has concentrated on making the three main houses very different.

According to Longpre: 'One of the big design goals that we had was to provide some really meaningful diversity in the sides and in the units. So, the Harkonnen are very evil, their whole unit selection really reflects their sort of attitude about how they treat warfare. They're very brutal. They don't mind wasting resources, wasting their troops or your troops. The Atreides are the noble warriors. They're the ones that are very loyal and will do anything that the Duke asks them to do. A little bit more precise, when they rake out something they just want to blow up the building they need to stop the production and win the war. And their units kind of reflect this general philosophy. The Ordos, which are treacherous and devious and insidious, they're the ones that have plans within plans, they're always manipulating something behind the scenes to get what they want. If you're a sneaky hit-and-run kind of player, Ordos are the way to go. They're also expert traders, and they trade with everybody in the galaxy, so they've got a lot of really strange technologies nobody's ever seen before.'

And let's not forget the worms, which actually come in three sizes. However, before Chris can tell us about them, the cheesy game music segues into something more exotic and far louder, as a real live belly dancer begins to gyrate behind the monitor. Emperor might be a good-looking game, but there's simply no competition. And on that bombshell...

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The Waiting Game

Out next year...

Westwood's policy of sometimes releasing games years after the original stated date has led to a degree of ribbing in the specialist press, not to mention tearful tantrums in games emporiums all over the world. However, if people don't know that a game is coming out then they can't really complain that it's lata Secrecy would appear to be Westwood's current strategy, as demonstrated by the swift announcement and subseguent release of Red Alert 2. A similar tack has been taken with Emperor, whose producer admits 'It's one of the best kept secrets we've had. We're always striving to do better and better about shipping games on tima It's also important not to release all the information early because you're planning on it coming out on tima Tiberian Sun, if it had come out when we originally intended it to, it would have been just fina We think this is just the right time to announce Emperor.'

As for a release date?'Some time next year. Whenever it's done. It'll be out definitely before Christmas next year, 2001.'

So if you're still drumming your fingers in two years' time, don't shoot the messenger.

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The Houses Of Dune

Not one, not two, but three different sides to choose from. Westwood sure knows how to spoil a bloke...

Atreides

This honourable house from Caladan employs unlikely methods in its struggle to secure Arrakis: noble spirit, iust ways and unfailing virtue Ruling its homeworld for ten generations with justice and generosity, House Atreides has perfected a form of government that results in a well-organised society and a spiritually satisfied people

Harkonnen

Game

Hailing from an industrial wasteland of a planet called Giedi Prime, House Harkonnen is built on a simple foundation of fear and tenor, two tactics that make the Baron Harkonnen's troops that much more dangerous.

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With an order based on treachery, soldiers rise through the ranks through deceit, trickery and, if necessary, assassination.

Ordos

These aristocrats are shrouded in mystery and speculation, which is just how the statesmen of Ordos want to keep it. Run by a secretive cartel of the rich and powerful who specialise in trade and smuggling, House Ordos has no identifiable leader. Even the citizens on the ice-coated, remote planet of Sigma Draconis have little grasp on who controls their fate.